EDUC 6713 Week 2
Personal GAME Plan: Deepening an Understanding and Implementation of ISTE Standards
Children today live in constantly changing period of time. Just when they begin to get used to a particular cell phone or video game console, another model is introduced that is “new and improved” compared to the “old” one. However, students today are able to learn how to use these technologies quickly and apply their new knowledge in using them effectively. In light of this, teachers in the 21st century need to be able and willing to learn about new technologies and their potential uses in the classroom. To accomplish this, many teachers will take on the role of a self-directed learner. This type of learner increases their knowledge, skill, or personal development through their own choosing and “brings about by his or her own efforts using any method in any circumstance in any time” (Cennamo, Ross, & Ertmer, 2009, p. 2). The best strategy a self-directed learner can take in order to facilitate their own learning is by developing a GAME plan. This consists of personal goals set by the individual; taking action to meet those goals; monitoring your progress; and evaluating the effectiveness of your learning (Cennamo, Ross, & Ertmer, 2009, p. 30).
When I looked at the National Educational Technology Standards for Teachers (NETS-T, 2008), I found that I was confident in my application and implementation of many of the indicators listed. However, there were two indicators that I was not as confident with that I decided I needed to focus on strengthening. In order to become more confident in applying these indicators in my classroom , I will develop a GAME plan for each of the indicators. It is my hope that I can develop a more engaging, enriched learning environment as a result.
NETS-T 1.c. – promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, ,and creative processes
My ultimate goal in for this indicator is to learn more about online collaboration tools that students can use in the classroom and select one tool to use in my classroom this year. In order to achieve this goal, I will conduct an Internet search to locate at least three online collaboration tools for use with students. For each tool I find, I will interact with the site by trying out the applications within the site and collaborating online with other teachers through these sites. I will also search for teachers who are already proficient in this indicator through professional collaboration sites and reach out to them for information and/or advice. To monitor my learning, I will check in with these Internet connections I make daily and post to those sites at the same frequency. I will also take the advice of my colleagues and practice the skills and strategies they suggest. Finally, in order to evaluate what I have learned, I will select one of the online collaboration tools that brought the most success in learning and create a lesson that uses this collaboration tool within the classroom. Once the students use it themselves, I will assess their use of the site and measure this based on my own experiences and how I was able to use them to teach my students how to use the site.
4.b. – address the diverse needs of all learners by using learner-centered strategies and providing equitable access to appropriate digital tools and resources (National Educational Technology Standards for Teachers, 2008)
My goal for this indicator is to learn more about learner-centered strategies for use in social studies as well as the tools used to facilitate this type of learning. I will conduct Internet research on learner-centered strategies to gain a deeper understanding of the concept. I will also join an online collaboration forum, such as Classroom 2.0, to interact with other teachers who are already confident in their application of this indicator in their own classroom. To monitor my progress, I will take the information I have found and compare it to the language in the indicator. If it fits and is applicable, I will move on to evaluating my learning. If I have not found what I am looking for, I will revise my search to gain the desired results. Finally, to evaluate what I have learned, I will develop a lesson plan using one of the strategies I found through my research. I will then apply this strategy to myself first to make sure it is worthwhile and will work. Then, I will use this in my classroom sometime during the year.
I am curious to know your thoughts on these GAME plans. Can anyone suggest other ways to evaluate learning through this type of learning tool? Are there any suggestions for resources I can start with in my research?
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.).Belmont,CA:Wadsworth, Cengage Learning.
International Society for Technology in Education. (2008). National education standards for teachers (NETS-T). Retrieved from http://www.iste.org/Libraries/PDFs/NETS_for_Teachers_2008_EN.sflb.ashx
Prensky, M. (2008). Turning on the lights. Educational Leadership, 65(6), 40–45.
Retrieved July 2, 2012 from http://web.ebscohost.com.ezp.waldenulibrary.org/ehost/detail?sid=5e6f7f64-eaff-497b-bb79-b5d524366a79%40sessionmgr10&vid=1&hid=9&bdata=JnNpdGU9ZWhvc3QtbGl2ZSZzY29wZT1zaXRl#db=a9h&AN=31926035.